Aloha!
My name is Christopher Flynn, I am a 3D Artist originally from Honolulu, Hawaii. I am a freelance 3D artist creatively addicted to modeling, texturing and the full pipeline of 3D games!
* Senior Lead 3D Artist - 3D Prop and Environment Artist
* Unity VR Specialist -- URP/HDRP
* Unreal 4 and 5 Level Design -- Traditional LP/HP -- Nanite
* Create internal project specific documentation/references establishing both internal and external client requirements/expectations
* Monitoring and approving work done by all artists to ensure elements produced respect the vision of the scene and meet AAA quality standards
* Solve quality, technical, and production challenges as-needed
* Validating and creating project estimates for the work to be done based on the Design Specification - Concept Art - Tools - Production Methods
* Liaise with external clients to solve issues and communicate needs with strong pro/post project planning
* Accurately report actual and forecast project costs in an effort to enable the Studio to support clients with appropriate resources
* Managing all internal and external artwork between client and outsource studio (Dekogon)
* Quality control of all assets - internal asset pipeline setup and control
* Lead 3D Artist - 3D Prop and Environment Artist
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Managing all internal and external artwork between client and outsource studio (Dekogon)
* Quality control of all assets - internal asset pipeline setup and control
* Lead 3D Artist - 3D Prop Artist
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* 3D Prop Artist - Environment Artist
* Asset creation, HP, LP, Texturing
* Conceptual staging of props and final staging
* Lead 3D Artist - 3D Prop Artist
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Managing all internal and external artwork between client and outsource studio (Dekogon)
* Quality control of all assets - internal asset pipeline setup and control
* Lead 3D Artist - 3D Prop and Environment Artist
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Managing all internal and external artwork between client and outsource studio (Dekogon)
* Quality control of all assets - internal asset pipeline setup and control
* Lead 3D Artist - Environment Artist
* Scene layout, design and various prop creation
* Conceptual blockout for the scene
* Modular construction and scene creation in Unity
* Pre-lighting pass
* Integration of assets in the stylized pipeline
* Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Unity build scene integration - developmental builds and testing real time
* Lead 3D Artist - Environment Artist - Prop Artist
* Conceptual blockout for the scene - Various unique props/trim sheets.
* Modular construction and scene creation in Unity - PBR workflow
* Pre-lighting pass - Lighting Updates
* Integration of assets in the PBR pipeline
* Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Scene optimization for use in the Oculus Quest
* Oculus Quest scene integration - developmental builds and testing real time
* Lead 3D Artist - Environment Artist
* Conceptual blockout’s
* Creation of environmental structural assets and props - PBR workflow
* Modular construction and scene creation in Unity
* Pre-lighting
* Integration of assets in the PBR pipeline
* Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Scene optimization for use in the Oculus Quest
* Oculus Quest scene integration - developmental builds and testing real time
* Lead 3D Artist - Environment Artist
* Conceptual blockout’s
* Creation of environmental structural assets and props - PBR workflow
* Modular construction and scene creation in Unity
* Pre-lighting
* Integration of assets in the PBR pipeline
* Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Scene optimization for use in the Oculus Quest
* Oculus Quest scene integration - developmental builds and testing real time
3D Prop Artist - Environment Artist
* Lead 3D Artist (Sprint 3 & 4)
* Integration of assets in the PBR pipeline
* Verifying the quality of assets and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality
3D Modeling, Texturing, High-Poly, Low-Poly, Model optimization, LOD creation, Unity Asset Pipeline, PBR Texture Sets, VR/3D Simulation Training, Heavy Equipment, Tools, Vehicles, Electrical Substations.
Low Poly Firearm Modeling/Animation, Low Poly Firearm texturing/lighting, Model Conversion (3DS MAX -> Maya) Model Restoration (3DS Max -> Maya), Environment modeling - Map creation - Map enhanced with props/garbage/ruble.
Camera animation - FPS View Simulation
Motion Capture development and testing
High Polygon Firearm Modeling