Website powered by
Christopher Flynn
Lead 3D Artist @ Dekogon - CGS Mentor - CGMA Teacher
Calgary, Canada

Summary

Aloha!

My name is Christopher Flynn, I am a 3D Artist originally from Honolulu, Hawaii. I am a freelance 3D artist creatively addicted to modeling, texturing and the full pipeline of 3D games!

Skills

3D Animation3D ModelingRiggingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
3ds Max
3ds Max
Softimage
Softimage
After Effects
After Effects
Premiere
Premiere

Productions

    • Video Game
      Open Roads
    • Year
      2024
    • Role
      3D Lead Artist - Environment - Prop Artist
    • Company
      Dekogon - Fullbright Studios
    • Video Game
      Remnant II - Gunfire Games
    • Year
      2023
    • Role
      3D Lead Artist - Environment - Prop Artist
    • Company
      Dekogon - Gunfire Games
    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      3D Lead Artist - Prop Artist
    • Company
      Dekogon - Ascendant Studios
    • Video Game
      7 Days to Die - The Fun Pimps
    • Year
      2022
    • Role
      3D Lead Artist - Prop Artist
    • Company
      Dekogon - The Fun Pimps
    • Video Game
      The Matrix Awakens - An Unreal Engine 5 Experience
    • Year
      2022
    • Role
      3D Prop Artist
    • Company
      Dekogon - Epic Games
    • Video Game
      Returnal - Frame Machine
    • Year
      2021
    • Role
      3D Prop - Environment Artist
    • Company
      Dekogon - Frame Machine
    • Video Game
      Scavengers
    • Year
      2021
    • Role
      3D Prop - Environment Artist
    • Company
      Dekogon - Midwinter Entertainment
    • Video Game
      Business on Camera - Eavor-Lite VR Tour
    • Year
      2020
    • Role
      3D Lead Artist - Prop Artist - Level Design
    • Company
      Dekogon - Business on Camera
    • Video Game
      Windwalk Games - Enemy on Board
    • Year
      2020
    • Role
      3D Lead Artist - Level Design
    • Company
      Dekogon - Windwalk Games
    • Video Game
      Motive IO
    • Year
      2020
    • Role
      3D Lead Artist - Prop Artist - Level Design
    • Company
      Dekogon - Motive IO
    • Video Game
      VR Patients
    • Year
      2020
    • Role
      3D Lead Artist - Prop Artist - Level Design
    • Company
      Dekogon - VR Patients
    • Video Game
      Crayta
    • Year
      2019
    • Role
      3D Lead Artist - Prop Artist
    • Company
      Dekogon - Crayta
    • Mobile Game
      Sierra 7
    • Year
      2018
    • Role
      Lead 3D Artist
    • Company
      SHD Games

Experience

  • Senior Lead 3D Artist at Dekogon Studios
    Vancouver
    December 2018 - Present

    * Senior Lead 3D Artist - 3D Prop and Environment Artist

    * Unity VR Specialist -- URP/HDRP

    * Unreal 4 and 5 Level Design -- Traditional LP/HP -- Nanite

    * Create internal project specific documentation/references establishing both internal and external client requirements/expectations

    * Monitoring and approving work done by all artists to ensure elements produced respect the vision of the scene and meet AAA quality standards

    * Solve quality, technical, and production challenges as-needed

    * Validating and creating project estimates for the work to be done based on the Design Specification - Concept Art - Tools - Production Methods

    * Liaise with external clients to solve issues and communicate needs with strong pro/post project planning

    * Accurately report actual and forecast project costs in an effort to enable the Studio to support clients with appropriate resources

    * Managing all internal and external artwork between client and outsource studio (Dekogon)

    * Quality control of all assets - internal asset pipeline setup and control

  • Lead 3D Artist - Environment - Prop Artist at Dekogon - Gunfire Games
    Calgary
    September 2020 - August 2025

    * Lead 3D Artist - 3D Prop and Environment Artist

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Managing all internal and external artwork between client and outsource studio (Dekogon)

    * Quality control of all assets - internal asset pipeline setup and control

  • Lead 3D Artist - 3D Prop Artist at Dekogon - The Fun Pimps
    Calgary, Canada
    March 2022 - July 2022

    * Lead 3D Artist - 3D Prop Artist

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

  • 3D Prop Artist at Dekogon Studios - Epic Games
    Calgary, Canada
    March 2021 - June 2021

    * 3D Prop Artist - Environment Artist

    * Asset creation, HP, LP, Texturing

    * Conceptual staging of props and final staging

  • Lead 3D Artist - 3D Prop Artist at Dekogon - Ascendant Studios
    Calgary, CA
    May 2021 - September 2021

    * Lead 3D Artist - 3D Prop Artist

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Managing all internal and external artwork between client and outsource studio (Dekogon)

    * Quality control of all assets - internal asset pipeline setup and control

  • Lead 3D Artist - Environment - Prop Artist at Dekogon - Fullbright Studios
    Calgary, CA
    October 2020 - March 2022

    * Lead 3D Artist - 3D Prop and Environment Artist

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Managing all internal and external artwork between client and outsource studio (Dekogon)

    * Quality control of all assets - internal asset pipeline setup and control

  • Lead 3D Artist - Level Design at Dekogon Studios - Windwalk Games
    Calgary, Canada
    July 2020 - September 2020

    * Lead 3D Artist - Environment Artist

    * Scene layout, design and various prop creation

    * Conceptual blockout for the scene

    * Modular construction and scene creation in Unity

    * Pre-lighting pass

    * Integration of assets in the stylized pipeline

    * Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Unity build scene integration - developmental builds and testing real time

  • Lead 3D Artist - Level Design at Dekogon Studios - Business on Camera
    Calgary, Canada
    May 2020 - July 2020

    * Lead 3D Artist - Environment Artist - Prop Artist

    * Conceptual blockout for the scene - Various unique props/trim sheets.

    * Modular construction and scene creation in Unity - PBR workflow

    * Pre-lighting pass - Lighting Updates

    * Integration of assets in the PBR pipeline

    * Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Scene optimization for use in the Oculus Quest

    * Oculus Quest scene integration - developmental builds and testing real time

  • Lead 3D Artist - Level Design at Dekogon Studios - Motive IO - VR
    Calgary, Canada
    August 2019 - July 2020

    * Lead 3D Artist - Environment Artist

    * Conceptual blockout’s

    * Creation of environmental structural assets and props - PBR workflow

    * Modular construction and scene creation in Unity

    * Pre-lighting

    * Integration of assets in the PBR pipeline

    * Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Scene optimization for use in the Oculus Quest

    * Oculus Quest scene integration - developmental builds and testing real time

  • Lead 3D Artist - Level Design at Dekogon Studios - VR Patients
    Calgary, Canada
    October 2019 - June 2020

    * Lead 3D Artist - Environment Artist

    * Conceptual blockout’s

    * Creation of environmental structural assets and props - PBR workflow

    * Modular construction and scene creation in Unity

    * Pre-lighting

    * Integration of assets in the PBR pipeline

    * Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards

    * Scene optimization for use in the Oculus Quest

    * Oculus Quest scene integration - developmental builds and testing real time

  • 3D Prop & Environment Artist at Dekogon Studios - Frame Machine
    Calgary, Canada
    July 2019 - November 2019

    3D Prop Artist - Environment Artist

  • Lead 3D Artist at Dekogon Studios - Crayta - UNIT 2 GAMES
    Leamington Spa, United Kingdom
    June 2019 - October 2019

    * Lead 3D Artist (Sprint 3 & 4)

    * Integration of assets in the PBR pipeline

    * Verifying the quality of assets and making improvements where necessary to fit technical constraints and artistic direction

    * Conveying expectations in terms of quality and content to the artists involved

    * Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality

  • 3D Artist - VR Simulation at 3D Internet
    Calgary, Canada
    June 2017 - October 2018

    3D Modeling, Texturing, High-Poly, Low-Poly, Model optimization, LOD creation, Unity Asset Pipeline, PBR Texture Sets, VR/3D Simulation Training, Heavy Equipment, Tools, Vehicles, Electrical Substations.

  • Lead 3D Artist at SHD Games
    Calgary, Canada
    June 2015 - June 2017

    Low Poly Firearm Modeling/Animation, Low Poly Firearm texturing/lighting, Model Conversion (3DS MAX -> Maya) Model Restoration (3DS Max -> Maya), Environment modeling - Map creation - Map enhanced with props/garbage/ruble.

    Camera animation - FPS View Simulation

    Motion Capture development and testing

    High Polygon Firearm Modeling

  • 3D Generalist at Cause & F(x) Pictures
    Honolulu, United States of America
    January 2005 - June 2005

  • 3D Prop & Environment Artist at Atlantis Cyberspace
    Honolulu, United States of America
    June 2005 - December 2005

  • Business Administration at SquareUSA (Squaresoft)
    Honolulu, United States of America
    September 1999 - January 2002