I am extremely proud and excited to present to you one of many Unity VR Projects created by Dekogon! Working directly with the client (https://www.motive.io/) ... we successfully recreated several scenes for use with the Government of Canada (British Columbia) Hospital Training and Simulations. The environments shown have been fully optimized to work specifically for the Oculus Quest VR headset under very tight and performance friendly technical requirements.
Huge thank you to everyone in the Dekogon management team as well as all the artists involved!
My contributions included:
* Lead 3D Artist - Environment Artist
* Conceptual blockout for the scene
* (Structural updates to rooms 1&2 - Full structural creation room 3 & hallways) - PBR workflow
* Modular construction and scene creation in Unity
* Pre-lighting pass – Final Lighting Pass for the PPE Training Hallway and PPE Room
* Integration of assets in the PBR pipeline
* Verifying the quality of objects in-engine and making improvements where necessary to fit technical constraints and artistic direction
* Conveying expectations in terms of quality and content to the artists involved
* Monitoring and approving work done by the artists to ensure elements produced respect the vision of the scene and meet quality standards
* Scene optimization for use in the Oculus Quest
* Oculus Quest scene integration - developmental builds and testing real time
Meet the Dekogon Management Team here:
https://www.artstation.com/ccrumpler
https://www.artstation.com/theburger
https://www.artstation.com/crawlspace
https://www.artstation.com/justinmohlman
Check out content from Dekogon here:
https://www.artstation.com/dekogon
www.dekogon.com
Content Available for purchase here:
Gumroad - https://gumroad.com/dekogonstudios
Cubebrush - http://cbr.sh/2mbnzt
All images rendered within Unity URP – Shown real time!